Interesting, that, in itself, does make sense - like being able to perhaps "lean towards" a particular form of interaction (more narrative than action-combat). I can see something like "The Hex" enabling that.
Ah, that's on my wish list, and I'd actually like to see more games that do things either like this or play into the creepier lens of media (looks like I got some searching to do). The last year, I got deeper into horror film so now I have a different (thought kinda jaded) appreciation for the genre and the ability to convey that on a screen.
This is what I should have included here: "loudly marketed games". And tbh, this reminds me (once again) that what you follow/pay attention to directly affects how you perceive the world's response to things.
https://twitter.com/noopkat/status/1568380193185869825That bit re: marketing is a really important point of this!
This is interesting, like avoiding combat altogether? I'd be curious to see this.
The thing re: mature themes is also a good point. I really don't know why I had such a lapse of thought (and I was sitting here thinking about this for like 20 minutes, should have given it two more, lol) - and I own some of these titles too!
VERY much in the same boat here. The last game I played to the end that had me feel this was It Takes Two; the way I was ready to cry at the end!
Ah, thank you for this nudge; I started it and was really curious about the story!
Like, even as I wrote that, games like Minecraft came to mind - not necessarily violent in the same way (it is a survival game) but my brain stops there (sadly).
I really think that's what I'm doing, and it's kind of scaring me because I know that this can't be right (and being more on places like itch has helped break that). It's definitely a need for exposure (and I'm also hoping to contribute to the space, with some inspiration as well!)
And I'm talking beyond puzzle games. maybe this something I need to do some searching on but I'd also wonder (outside of obvious reasons) why it's the first thing done.
Are non-violent (like with no guns, maybe swords) games a thing that people are interested in? The more I look at it (and it's def a side effect of probably the industry bubble) but outside of some VNs or RPGs, everything's subplot is to kill.
Pay the rent of the block.
Give everyone a month of fresh groceries.
Fucking bitcoin? The shittiest of the shittiest crypto? IN THIS PANDEMIC?
This is real coon shit. Like please, man. https://www.blackenterprise.com/jay-z-and-jack-dorsey-airdrop-nearly-1k-in-bitcoin-to-marcy-houses-residents/
My rhetoric on that dead monarch is the same when they were alive: redistribute their wealth.
One thing in Cult of the Lamb is the need to have followers to increase your devotion (you need to unlock more abilities). The fact that you can kinda "farm" them using Twitch if you have a big enough audience is actually wild — you could essentially blast through the first two bosses if you have that set up!
IF I want to use my site (and all of the IndieWeb tooling) as my primary means of "living in and on the Web", it'll have to 'work'. I could make a 'checklist' of what I want, what I have and what doesn't work. Can't move forward if there's no sense of a bearing.