yea, in RPGs and other narrative based games that allow for story to move forward without “attacking”. that’s how i remember it but the conversation was 5 years ago & i can’t find anything via googling.
bythe body ody ody ody keeps the score • posted archived copycurrent

Interesting, that, in itself, does make sense - like being able to perhaps "lean towards" a particular form of interaction (more narrative than action-combat). I can see something like "The Hex" enabling that.

I just finished putting 8hrs into IMMORTALITY. Super engaging, filled with disturbing images, but the package isn’t about the act of violence and engages the language of cinema.
byHenry Faber • posted archived copycurrent

Ah, that's on my wish list, and I'd actually like to see more games that do things either like this or play into the creepier lens of media (looks like I got some searching to do). The last year, I got deeper into horror film so now I have a different (thought kinda jaded) appreciation for the genre and the ability to convey that on a screen.

Are non-violent (like with no guns, maybe swords) games a thing that people are interested in? The more I look at it (and it's def a side effect of probably the industry bubble) but outside of some VNs or RPGs, everything's subplot is to kill.

byhttps://jacky.wtf • posted archived copycurrent

This is what I should have included here: "loudly marketed games". And tbh, this reminds me (once again) that what you follow/pay attention to directly affects how you perceive the world's response to things.

https://twitter.com/noopkat/status/1568380193185869825

I can’t tell if it’s a self feeding cycle or not. I definitely don’t want violent kill games (even stylized ones) but they make up a huge portion of loudly marketed games. I realised the same thing as you lately: is this what most people want and I’m the outlier?
bySuz Hinton • posted archived copycurrent

That bit re: marketing is a really important point of this!

Stardew Valley, Animal Crossing, Disco Elysium (mature themes =\= violent game play), Untitled Goose Game, Unpacking, Mario Kart, etc. Financially successful and non (directly) violent.
byHenry Faber • posted archived copycurrent

The thing re: mature themes is also a good point. I really don't know why I had such a lapse of thought (and I was sitting here thinking about this for like 20 minutes, should have given it two more, lol) - and I own some of these titles too!

and honestly, the older I get, the more tired I am of action games that want me to kill stuff and just generally base their gameplay on violence. I find I end up feeling way more satisfied with lower-key experiences that explore human stories instead.
bykat • posted archived copycurrent

VERY much in the same boat here. The last game I played to the end that had me feel this was It Takes Two; the way I was ready to cry at the end!

and honestly, the older I get, the more tired I am of action games that want me to kill stuff and just generally base their gameplay on violence. I find I end up feeling way more satisfied with lower-key experiences that explore human stories instead.
bykat • posted archived copycurrent
yes! There's so many of these! Most recently, I played Cloudpunk, which is literally about driving around delivering packages. Highly recommend!
bykat • posted archived copycurrent

Ah, thank you for this nudge; I started it and was really curious about the story!

I really think that's what I'm doing, and it's kind of scaring me because I know that this can't be right (and being more on places like itch has helped break that). It's definitely a need for exposure (and I'm also hoping to contribute to the space, with some inspiration as well!)

byhttps://jacky.wtf • posted archived copycurrent

Like, even as I wrote that, games like Minecraft came to mind - not necessarily violent in the same way (it is a survival game) but my brain stops there (sadly).

I don’t think that’s true at all, unless your measuring success of the most commodified games and franchises.
byHenry Faber • posted archived copycurrent

I really think that's what I'm doing, and it's kind of scaring me because I know that this can't be right (and being more on places like itch has helped break that). It's definitely a need for exposure (and I'm also hoping to contribute to the space, with some inspiration as well!)

Are non-violent (like with no guns, maybe swords) games a thing that people are interested in? The more I look at it (and it's def a side effect of probably the industry bubble) but outside of some VNs or RPGs, everything's subplot is to kill.

byhttps://jacky.wtf • posted archived copycurrent

And I'm talking beyond puzzle games. maybe this something I need to do some searching on but I'd also wonder (outside of obvious reasons) why it's the first thing done.

Are non-violent (like with no guns, maybe swords) games a thing that people are interested in? The more I look at it (and it's def a side effect of probably the industry bubble) but outside of some VNs or RPGs, everything's subplot is to kill.

One thing in Cult of the Lamb is the need to have followers to increase your devotion (you need to unlock more abilities). The fact that you can kinda "farm" them using Twitch if you have a big enough audience is actually wild — you could essentially blast through the first two bosses if you have that set up!

IF I want to use my site (and all of the IndieWeb tooling) as my primary means of "living in and on the Web", it'll have to 'work'. I could make a 'checklist' of what I want, what I have and what doesn't work. Can't move forward if there's no sense of a bearing.

Converting a Verizon Wireless SIM → eSIM

In preparation for an iPhone 14 Pro, I converted my Verizon Wireless account from a physical SIM to an eSIM.
byLiss is More archived copycurrent