Now I'm understanding the fundamentals of making an enemy in a platformer game more difficult - increasing their speed, enabling more "senses" (being able to see you from further, blocking when an incoming attack happens at a higher percentage rate).

I've come to the point in my game development journey to understand a lot more about a little but also enough to realize that maybe 30% of my working experience is going to translate to this - game development is different in different ways but also very, very fun.

Streamers: what kind of indie games do y'all be looking out for? Like what POPS out? I noticed that games like Cult of the Lamb and Tunic had a LOT of press (and seemingly existing community as well).

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byMastodon hosted on todon.eu archived copycurrent
The disconnect from this process also is a disadvantage to studios: porting and publishing still need to be managed, and a hands off approach can lead to launch snafus and diminishing returns in marketing efforts.
byHenry Faber • posted archived copycurrent

Reading and learning more, I've now understood this (and it echoes of the similar issue in a way for Web software that also has native - its mobile and desktop equivalents). It kind of feels like this could be more of an engine issue (being able to build and test on consoles more quickly). But even thinking on that, it'd make me appreciate things like the Steam Deck even more.

Just had a moment of realization about how people can be stuck in the marketing of the preliminaries phases of wanting to do something and feeling like progress is being made, but I'm just watching other people make progress and I still don't know how or what to do with myself.

Very simple and fun game. I found it a wee bit tricky to figure out what things matched up to each particular meal but I got it on my first go - very rewarding!

Posted on Itch as well.